“Fund my indie game Misandry is Real, a crummy RPG-Maker game about women refusing to sleep with me because I’m a gross, petty, vindictive loser who should be dead.”
It’s no secret that if you play video games online, someone at some point is going to call you names and threaten to rape and murder you, your family, and your pets. It happens to male gamers and female gamers alike. But considering how women experience a much higher incidence of domestic violence in real life, it should come as no surprise that women experience a disproportionate amount of harassment in gaming spaces.
Anita Sarkeesian is a feminist pop culture media critic working on an upcoming video series that looks at how female characters are portrayed in video games. Because she has a vagina and opinions, she’s been the target of a massive outpouring of harassment. But all that negative attention has a silver-lining – her Kickstarter goal has been exceeded tenfold!
Imagine for a moment that you’ve spent the last few years working with a small time, practically alone, on a project that you’ve been pouring your heart and soul into. It’s the kind of scenario where you give your every waking moment to the project. Before you know it, the project becomes your identity – your sense of self. You and the project are inexplicably intertwined.
Once the project’s finished… Then what?
James Swirsky and Lisanne Pajot created Indie Game: The Movie, interviewing independent game developers from all over North America – including Super Meat Boy creator Tommy Refenes, Fez creator Phil Fish, Braid’s Jonathan Blow, and more.
Before meeting my girlfriend, I thought that long distance relationships were probably the dumbest thing two people can do. I would never set myself up for that kind of heartache. And yet, here we are.
We’re in this odd transitional place where we’ve been traveling cross country to see each other, but it’ll be March before I go to visit her again, and June before we’re able to move in together under the same roof. In the meantime we’ve been video chatting on Skype every day, and although we can see and hear each other, the fact that we’re currently on opposite coasts becomes ever more apparent.
In between working and talking with her, I play Minecraft. I’ve been playing for well over a year, and she’s never in her life been much of a gamer. But as it turns out, Minecraft is a great way to approximate a liminal space that we can occupy together.