It’s once again time for me to eat a metric ton of riboflavin, do 35 jumping jacks, and make up a song called “I’m a Tugboat, Call Me Mel,” and travel into the land of the not-real to have another interview with a fictional character. Today, I’ve decided to pretend I’m talking to Bryan Mills, the ex-CIA agent father in the Taken films. I caught up with Mr. Mills at a café in Brussels, where he’s been assigned to protect the Czarina of Tokyo. The events occur in real time. Read More »
As part of my newly-ongoing series of interviews with fictional characters, I’ve gone back in time using a judicious consumption of Cognac and riboflavin to meet with one of the best loved heroes in modern storytelling: super secret agent, James Bond 007. I caught up with Mr. Bond in 1967; roughly around the time he thought it was okay and plausible to pretend to be Japanese. Read More »
Imagine for a moment that you’ve spent the last few years working with a small time, practically alone, on a project that you’ve been pouring your heart and soul into. It’s the kind of scenario where you give your every waking moment to the project. Before you know it, the project becomes your identity – your sense of self. You and the project are inexplicably intertwined.
Once the project’s finished… Then what?
James Swirsky and Lisanne Pajot created Indie Game: The Movie, interviewing independent game developers from all over North America – including Super Meat Boy creator Tommy Refenes, Fez creator Phil Fish, Braid’s Jonathan Blow, and more.